> ASHNET // SYSTEM DATABASE
9 MODULES
PATH > DIRECTORY / SYSTEMS / ACTIVE MODULES
> System database access granted

Gameplay Systems

Legacy Of Ashes connects protected civilization, controlled conflict, profession-based progression and player-driven mechanics into one persistent world.

Modules
9
World Model
ZONE CONTROLLED
Progression
PLAYER DRIVEN
> Search System Database
9 MODULES
>
> ASHNET NETWORK // SECURE CONNECTION ONLINE
> WORLD CLASSIFICATION MODULES
3 RECORDS
PATH > SYSTEM DATABASE / ZONE SECURITY
> Determine current danger classification

World Zones

PvP and raiding permissions depend on location. Every zone has its own security level, risks and restrictions.

SYS-01 System Module
Zone Based
Classification
Protected Civilization

Sanctum

The protected heart of civilization. Sanctum areas are designed for roleplay, trade, recovery and community interaction.

Module Functions
  • No PvP, raiding or player looting
  • Protected trading and roleplay
  • Law enforcement and jail systems
ASHNET // ACTIVE SYSTEM RECORD
SYS-02 System Module
Zone Based
Classification
Controlled Conflict

Ashlands

Designated areas where conflict becomes part of progression. PvP is tied to marked zones, monuments and active events.

Module Functions
  • PvP at designated monuments
  • Conflict around cargo, airdrops and events
  • Risk-based resource progression
ASHNET // ACTIVE SYSTEM RECORD
SYS-03 System Module
Zone Based
Classification
Raid Territory

Badlands

The most dangerous sectors of the map. Raiding and territorial conflict are concentrated here.

Module Functions
  • Designated raiding sectors
  • Territory and sector warfare
  • High-risk, high-reward gameplay
ASHNET // ACTIVE SYSTEM RECORD
> ASHNET NETWORK // SECURE CONNECTION ONLINE
> CONNECTED SYSTEM MODULES
6 RECORDS
PATH > SYSTEM DATABASE / ACTIVE MECHANICS
> Active world mechanics

Systems That Shape Your Story

Crime creates bounties, professions create trade, and strategic conflict changes control of the world.

SYS-04 System Module
Event Driven
Classification
Strategic Control

Territories

Syndicates and survivors compete for strategic areas that influence resources, access and regional power.

Module Functions
  • Claim strategic locations
  • Defend controlled sectors
  • Compete during territory conflicts
ASHNET // ACTIVE SYSTEM RECORD
SYS-05 System Module
Active
Classification
Structured Progression

Missions

Mission contracts give survivors focused objectives and an additional path through the world.

Module Functions
  • Complete structured objectives
  • Earn progression and rewards
  • Build reputation through activity
ASHNET // ACTIVE SYSTEM RECORD
SYS-06 System Module
Active
Classification
Player Justice

Bounties

Criminal activity can create consequences. Wanted survivors become targets for members of the Hunter Syndicate.

Module Functions
  • Bounties placed through criminal actions
  • Hunters can claim active contracts
  • Target grid information available periodically
ASHNET // ACTIVE SYSTEM RECORD
SYS-07 System Module
Active
Classification
Sanctum Enforcement

Law and Jail

The Order Syndicate maintains law within protected areas and can detain players who violate the rules of civilization.

Module Functions
  • Wardens can jail players
  • Limited jail capacity
  • Police vehicles available to Order members
ASHNET // ACTIVE SYSTEM RECORD
SYS-08 System Module
Active
Classification
Specialized Trade

Player Economy

Syndicates depend on each other. With no Tech Tree available, essential goods, services, crafting capabilities, and specialized access are distributed across the Syndicates - making trade and cooperation a core part of progression.

Module Functions
  • Profession-based production
  • Rare and uncraftable goods
  • Player-to-player services and trade
ASHNET // ACTIVE SYSTEM RECORD
SYS-09 System Module
Event Driven
Classification
World Activity

Dynamic Events

Events create temporary objectives, conflict zones and opportunities that change the rhythm of the world.

Module Functions
  • High-value conflict triggers
  • Syndicate-specific activities (Special jackpot and scavenger events)
  • Vault Raids, Raid Events, Signal Events and more to come
ASHNET // ACTIVE SYSTEM RECORD
> ASHNET NETWORK // SECURE CONNECTION ONLINE
> SPECIALIZATION LINK
AVAILABLE
PATH > SYSTEM DATABASE / SYNDICATE INTEGRATION
> Begin profession-based progression

Choose a Syndicate

Your Syndicate determines your unique abilities, profession and role within the player-driven economy.

> Open Directory