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9 DOSSIERS
PATH > DIRECTORY / PERSONNEL / SPECIALIZATION RECORDS
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Syndicate Directory

Every survivor may select one Syndicate. Your Syndicate grants unique abilities and defines your role in the world. Selection remains locked until the next wipe.

Records
9
Structure
PROFESSION BASED
Selection Lock
UNTIL NEXT WIPE
> Search Directory
9 RECORDS
>
S-01 Syndicate Dossier
Open
Classification
Police

Order Syndicate

The law-enforcement arm of the Sanctum. Order members patrol protected areas, respond to crime and maintain public control.

Authorized Abilities
  • Free access to police vehicles
  • Wardens can jail players
  • Jail capacity is limited
Sanctum Command Node
S-02 Syndicate Dossier
Open
Classification
Thieves

Shade Syndicate

Specialists in infiltration, theft and illicit access. Shade members thrive where security systems fail.

Authorized Abilities
  • Lockpick locked crates
  • Lockpick secured doors
  • Failed lockpicks place a bounty on the thief
Sanctum Command Node
S-03 Syndicate Dossier
Open
Classification
Bounty Hunters

Hunter Syndicate

Licensed trackers who pursue wanted survivors and profit from active bounty contracts.

Authorized Abilities
  • Claim active player bounties
  • Receive target grid information
  • Target location can be requested once per hour
Sanctum Command Node
S-04 Syndicate Dossier
Open
Classification
Mechanics

Iron Syndicate

Vehicle specialists responsible for recovery, transport and advanced mechanical production.

Authorized Abilities
  • Craft vehicle chassis
  • Tow broken vehicles
  • Craft unique machinery such as the Car Shredder
Sanctum Command Node
S-05 Syndicate Dossier
Open
Classification
Engineers

Core Syndicate

Industrial engineers focused on power generation, production efficiency and advanced technology.

Authorized Abilities
  • Faster smelting
  • Access to test generators
  • Support industrial and electrical infrastructure
Sanctum Command Node
S-06 Syndicate Dossier
Open
Classification
Merchants

Trade Syndicate

Commercial operators with access to rare markets and goods unavailable through standard crafting.

Authorized Abilities
  • Access the unique black market
  • Purchase uncraftable items
  • Supply rare goods to other survivors
Sanctum Command Node
S-07 Syndicate Dossier
Open
Classification
Farmers

Harvest Syndicate

Agricultural specialists capable of maintaining reliable crop production under harsh conditions.

Authorized Abilities
  • Planters require no water
  • Planters require no light, fertilizer or heat
  • Fully grown plants remain alive and harvestable
Sanctum Command Node
S-08 Syndicate Dossier
Open
Classification
Nomads

Ash Syndicate

Adaptable wanderers built for long-distance survival, exploration and life beyond established settlements.

Authorized Abilities
  • Slower hunger and thirst drain
  • Tame wild animals as companions
  • Access compass-aided scavenger hunts
Sanctum Command Node
S-09 Syndicate Dossier
Open
Classification
Gamblers

House Syndicate

Risk-driven entertainers with access to exclusive casino systems and high-stakes events.

Authorized Abilities
  • Access exclusive casino games
  • Use unique gambling machines
  • Participate in high-stakes jackpot events
Sanctum Command Node
Warning // Permanent Selection

Open the selection interface in-game with /syndicate . Perks activate immediately and your choice remains locked until the next wipe.

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